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Rumikub About this product VideoHow To Play Rummikub Der Joker kann dabei ohne Einschränkung jeden Stein ersetzen und zählt dessen Wert. Weitere Informationen. EUR Bitpanda Deutsch Versand. EUR 12,00 Versand.
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A player who unsuccessfully builds on or manipulates other sets on the table must replace the tiles in their original positions, take back the tiles he played and draw three tiles from the pouch.
A player may build onto a set in any of the following ways or in any combination of these ways as long as there are only legitimate sets on the table and there are no loose tiles left at the end of his turn.
An important thing to note when learning how to play Rummikub. There are two jokers in the game. They can be used for any tile in a set. A joker used in the opening set scores the value of the tiles it represents.
A joker can be retrieved from a set on the table by a player who can replace it during his turn with a tile of the same numerical value and color it represents.
Learning how to play Rummikub is easy but mastering the strategy is not. The beginning of a round of Rummikub may seem slow, but as the table builds up, more plays are possible.
Sometimes it is useful to hold back the fourth tile of a group or run and lay only three, so that on the next turn you can lay a tile instead of drawing from the pouch.
This score is totaled as a minus negative amount. At the end of each round, each player totals his minus and plus scores to produce a total score.
The player with the highest score at the end of the game wins. Jokers that are played can be used as a substitute for any in any set. Once a Joker is played, it cannot be taken back into hand.
Players can, however, substitute the Joker tiles to use them in other manipulations. For example, if there is a group of 7 — 7 — 7 — J , a player that has the black 7 tile can substitute the Red Joker in the run, and use it in any valid sets or manipulations.
Jokers that are substituted or liberated must be used on that turn, and cannot be returned to hand. Since manipulations can result in elaborate multi-step moves that could result in an unrecoverable board state, players can invoke the error rule to penalize the player if all other players agree.
Rummikub scoring is based around the hands of the losing players. Each tile is worth a point value identical to its face value. For example, the 2 , 2 , 2 and 2 tiles are all worth 2 points each.
For example, if there are 3 players in a round of Rummikub, and Player 1 wins the round. Assuming the hands of each player are as follows:.
Joker , 7. In this case, Player 2 has a sum of 16 points, and Player 3 has a sum of 37 points Jokers are worth 30 points. Player 2 and 3 get the points deducted from their point total, getting points and points respectively.
Making manipulations in Rummikub is how to score. The possible manipulations and plays in Rummikub are explained below. Note that you can do combinations of two or more combinations per turn, and there is no limit to the number of tiles and manipulations you can make each turn.
The most basic manipulation is adding tiles to existing sets. For example, one can amend a tile or tiles to existing sets. For example, if a run of 3 — 4 — 5 — 6 — 7 — 8 exists on the board, and a player has the 2 and 9 tiles.
This article was co-authored by our trained team of editors and researchers who validated it for accuracy and comprehensiveness.
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Learn more Rummikub is a rummy-like game that you play with tiles instead of cards. The game consists of tiles in 4 colors. Each color has 2 sets of tiles from , so it's similar to playing with 2 decks of cards.
You also have 2 joker tiles. To win the game, play all your tiles before anyone else does by making sets of groups and runs. To start a game of Rummikub, first shuffle your tiles and deal 14 tiles to each player, face-down.
The players can look at their own tiles, but they should keep them a secret from other players. To score points in Rummikub, players can make one of two types of "melds": groups of at least 3 tiles of the same number in different colors like a black, red, and orange 10 tile , or a set of at least three numerical tiles of the same color like a 1, 2, and 3 tile in red.
Players must start the game with a meld of at least 30 points, then they can begin building sets off of tiles that are already on the table once everyone has made their initial meld.
For more tips, including how to end and score a game of Rummikub, read on! Did this summary help you?
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Cookie Settings. Learn why people trust wikiHow. Explore this Article parts. Tips and Warnings. Related Articles. Article Summary. Part 1 of Choose a tile from the bag to see who goes first.
Have every player choose tile. The person with the highest tile goes first. If there's a tie for first place, those players can draw again.
Flip and mix the tiles. Turn the tiles over so they're all face-down, and then use your hands to stir them up. This process randomizes the tiles, like shuffling cards.
Stack up the tiles in groups. Make the stacks as small or as tall as you want, though keep in mind that stacks that are too tall will fall over.
Place the stacks in the middle of the table where everyone can reach them. Find out more. Check stock Tell us where you are to check stock: Check.
Add to Trolley. Add to Your Wishlist. About this product With brilliant simplicity, Rummikub provides hours of amusement.
With brilliant simplicity, rummikub provides hours of amusement. Each game is as different as the combinations or moves you choose to play.